machine: fix perfomance regression
The `update_service_status()` method could result in the creation of multiple subprocesses for each update, resulting in a performance hit as subprocesses are inherently expensive. Fetch the state for all detected services in a single subprocess. Signed-off-by: Eric Callahan <arksine.code@gmail.com>
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@ -386,27 +386,29 @@ class Machine:
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}
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async def update_service_status(self, notify: bool = True) -> None:
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if not self.available_services:
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return
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svcs = self.system_info['available_services']
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shell_cmd: SCMDComp = self.server.lookup_component('shell_command')
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for svc, state in list(self.available_services.items()):
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scmd = shell_cmd.build_shell_command(
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f"systemctl show -p ActiveState,SubState --value {svc}")
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try:
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resp = await scmd.run_with_response(log_complete=False)
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active_state, sub_state = resp.strip().split('\n', 1)
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scmd = shell_cmd.build_shell_command(
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"systemctl show -p ActiveState,SubState --value "
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f"{' '.join(svcs)}")
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try:
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resp = await scmd.run_with_response(log_complete=False)
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for svc, state in zip(svcs, resp.strip().split('\n\n')):
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active_state, sub_state = state.split('\n', 1)
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new_state: Dict[str, str] = {
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'active_state': active_state,
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'sub_state': sub_state
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}
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except Exception:
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new_state = {
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'active_state': "error",
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'sub_state': "error"
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}
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if state != new_state and notify:
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self.server.send_event("machine:service_state_changed",
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{svc: new_state})
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self.available_services[svc] = new_state
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if self.available_services[svc] != new_state:
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self.available_services[svc] = new_state
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if notify:
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self.server.send_event(
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"machine:service_state_changed",
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{svc: new_state})
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except Exception:
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logging.exception("Error processing service state update")
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def load_component(config: ConfigHelper) -> Machine:
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return Machine(config)
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