st7920: Use display xor capability when animating glyphs
Use the xor capability of the display to animate the glyphs, which reduces the number of glyphs needed from 4 to 2. This should make it easier to add future animations if desired. Suggested by @marcio-ao. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -109,19 +109,19 @@ class ST7920:
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0x0c] # Enable display and hide cursor
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self.send(cmds)
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# Setup animated glyphs
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self.cache_glyph('fan1', 0)
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self.cache_glyph('fan2', 1)
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self.cache_glyph('bed_heat1', 2)
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self.cache_glyph('bed_heat2', 3)
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self.cache_glyph('fan2', 'fan1', 0)
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self.cache_glyph('bed_heat2', 'bed_heat1', 1)
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self.flush()
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def cache_glyph(self, glyph_name, glyph_id):
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def cache_glyph(self, glyph_name, base_glyph_name, glyph_id):
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icon = icons.Icons16x16[glyph_name]
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for i, bits in enumerate(icon):
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base_icon = icons.Icons16x16[base_glyph_name]
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for i, (bits, base_bits) in enumerate(zip(icon, base_icon)):
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pos = glyph_id*32 + i*2
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b1, b2 = (bits >> 8) & 0xff, bits & 0xff
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b1, b2 = b1 ^ (base_bits >> 8) & 0xff, b2 ^ base_bits & 0xff
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self.glyph_framebuffer[pos:pos+2] = [b1, b2]
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self.all_framebuffers[1][1][pos:pos+2] = [b1 ^ 1, b2 ^ 1]
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self.cached_glyphs[glyph_name] = (0, glyph_id*2)
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self.cached_glyphs[glyph_name] = (base_glyph_name, (0, glyph_id*2))
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def write_text(self, x, y, data):
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if x + len(data) > 16:
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data = data[:16 - min(x, 16)]
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@ -139,8 +139,8 @@ class ST7920:
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glyph_id = self.cached_glyphs.get(glyph_name)
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if glyph_id is not None and x & 1 == 0:
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# Render cached icon using character generator
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self.write_text(x, y, glyph_id)
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return 2
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glyph_name = glyph_id[0]
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self.write_text(x, y, glyph_id[1])
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icon = icons.Icons16x16.get(glyph_name)
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if icon is not None:
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# Draw icon in graphics mode
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