linux: Simplify timer dispatch code
Implement rescheduling math using the simple 32-bit timer instead of the Unix timespec struct. This makes the code simpler and doesn't adversely impact the overall performance. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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// Handling of timers on linux systems
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//
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// Copyright (C) 2017-2020 Kevin O'Connor <kevin@koconnor.net>
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// Copyright (C) 2017-2021 Kevin O'Connor <kevin@koconnor.net>
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//
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// This file may be distributed under the terms of the GNU GPLv3 license.
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#include <time.h> // struct timespec
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#include "autoconf.h" // CONFIG_CLOCK_FREQ
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#include "board/misc.h" // timer_from_us
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#include "board/irq.h" // irq_disable
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#include "board/misc.h" // timer_from_us
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#include "command.h" // DECL_CONSTANT
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#include "internal.h" // console_sleep
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#include "sched.h" // DECL_INIT
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@ -17,8 +17,8 @@
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* Timespec helpers
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****************************************************************/
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static uint32_t last_read_time_counter;
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static struct timespec last_read_time, next_wake_time;
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static uint32_t next_wake_time_counter;
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static struct timespec next_wake_time;
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static time_t start_sec;
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// Compare two 'struct timespec' times
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@ -41,10 +41,10 @@ timespec_to_time(struct timespec ts)
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static inline struct timespec
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timespec_from_time(uint32_t time)
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{
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int32_t counter_diff = time - last_read_time_counter;
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int32_t counter_diff = time - next_wake_time_counter;
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struct timespec ts;
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ts.tv_sec = last_read_time.tv_sec;
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ts.tv_nsec = last_read_time.tv_nsec + counter_diff * NSECS_PER_TICK;
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ts.tv_sec = next_wake_time.tv_sec;
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ts.tv_nsec = next_wake_time.tv_nsec + counter_diff * NSECS_PER_TICK;
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if ((unsigned long)ts.tv_nsec >= NSECS) {
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if (ts.tv_nsec < 0) {
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ts.tv_sec--;
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@ -57,18 +57,6 @@ timespec_from_time(uint32_t time)
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return ts;
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}
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// Add a given number of nanoseconds to a 'struct timespec'
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static inline struct timespec
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timespec_add(struct timespec ts, long ns)
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{
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ts.tv_nsec += ns;
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if (ts.tv_nsec >= NSECS) {
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ts.tv_sec++;
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ts.tv_nsec -= NSECS;
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}
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return ts;
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}
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// Return the current time
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static struct timespec
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timespec_read(void)
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@ -78,15 +66,6 @@ timespec_read(void)
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return ts;
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}
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// Periodically update last_read_time / last_read_time_counter
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void
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timespec_update(void)
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{
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last_read_time = timespec_read();
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last_read_time_counter = timespec_to_time(last_read_time);
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}
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DECL_TASK(timespec_update);
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// Check if a given time has past
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int
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timer_check_periodic(struct timespec *ts)
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@ -132,57 +111,74 @@ timer_read_time(void)
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void
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timer_kick(void)
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{
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next_wake_time = last_read_time;
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next_wake_time = timespec_read();
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next_wake_time_counter = timespec_to_time(next_wake_time);
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}
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static struct timespec timer_repeat_until;
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#define TIMER_IDLE_REPEAT_NS 500000
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#define TIMER_REPEAT_NS 100000
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static uint32_t timer_repeat_until;
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#define TIMER_IDLE_REPEAT_TICKS timer_from_us(500)
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#define TIMER_REPEAT_TICKS timer_from_us(100)
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#define TIMER_MIN_TRY_NS 2000
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#define TIMER_DEFER_REPEAT_NS 5000
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#define TIMER_MIN_TRY_TICKS timer_from_us(2)
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#define TIMER_DEFER_REPEAT_TICKS timer_from_us(5)
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// Invoke timers
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static uint32_t
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timer_dispatch_many(void)
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{
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uint32_t tru = timer_repeat_until;
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for (;;) {
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// Run the next software timer
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uint32_t next = sched_timer_dispatch();
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uint32_t now = timer_read_time();
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int32_t diff = next - now;
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if (diff > (int32_t)TIMER_MIN_TRY_TICKS)
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// Schedule next timer normally.
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return next;
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if (unlikely(timer_is_before(tru, now))) {
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// Check if there are too many repeat timers
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if (diff < (int32_t)(-timer_from_us(100000)))
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try_shutdown("Rescheduled timer in the past");
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if (sched_tasks_busy()) {
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timer_repeat_until = now + TIMER_REPEAT_TICKS;
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return now + TIMER_DEFER_REPEAT_TICKS;
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}
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timer_repeat_until = tru = now + TIMER_IDLE_REPEAT_TICKS;
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}
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// Next timer in the past or near future - wait for it to be ready
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while (unlikely(diff > 0))
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diff = next - timer_read_time();
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}
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}
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// Make sure timer_repeat_until doesn't wrap 32bit comparisons
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void
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timer_task(void)
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{
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uint32_t now = timer_read_time();
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irq_disable();
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if (timer_is_before(timer_repeat_until, now))
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timer_repeat_until = now;
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irq_enable();
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}
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DECL_TASK(timer_task);
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// Invoke timers
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static void
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timer_dispatch(void)
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{
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struct timespec tru = timer_repeat_until;
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for (;;) {
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// Run the next software timer
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uint32_t next = sched_timer_dispatch();
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struct timespec nt = timespec_from_time(next);
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struct timespec now = timespec_read();
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if (!timespec_is_before(nt, timespec_add(now, TIMER_MIN_TRY_NS))) {
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// Schedule next timer normally.
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next_wake_time = nt;
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return;
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}
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if (unlikely(timespec_is_before(tru, now))) {
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// Check if there are too many repeat timers
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if (unlikely(timespec_is_before(timespec_add(nt, 100000000), now)))
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try_shutdown("Rescheduled timer in the past");
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if (sched_tasks_busy()) {
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timer_repeat_until = timespec_add(now, TIMER_REPEAT_NS);
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next_wake_time = timespec_add(now, TIMER_DEFER_REPEAT_NS);
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return;
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}
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timer_repeat_until = tru = timespec_add(now, TIMER_IDLE_REPEAT_NS);
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}
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// Next timer in the past or near future - wait for it to be ready
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while (unlikely(timespec_is_before(now, nt)))
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now = timespec_read();
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}
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uint32_t next = timer_dispatch_many();
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next_wake_time = timespec_from_time(next);
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next_wake_time_counter = next;
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}
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void
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timer_init(void)
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{
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start_sec = timespec_read().tv_sec;
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timer_repeat_until.tv_sec = start_sec + 2;
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timespec_update();
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start_sec = timespec_read().tv_sec + 1;
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timer_kick();
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}
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DECL_INIT(timer_init);
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