itersolve: Support step generation in lead up to and after stepper activity
Add support for generating steps from kinematic functions that calculate step times based on a range of the motion queue. It requires scanning for step generation during the lead up to stepper activity (when the stepper would nominally be idle). And it requires scanning for step generation just after a stepper has nominally become idle. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -150,21 +150,41 @@ itersolve_generate_steps(struct stepper_kinematics *sk, double flush_time)
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struct move *m = list_first_entry(&sk->tq->moves, struct move, node);
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while (last_flush_time >= m->print_time + m->move_t)
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m = list_next_entry(m, node);
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double force_steps_time = sk->last_move_time + sk->scan_past;
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for (;;) {
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if (last_flush_time >= flush_time)
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return 0;
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double start = m->print_time, end = start + m->move_t;
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if (start < last_flush_time)
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start = last_flush_time;
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if (start >= flush_time)
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return 0;
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if (end > flush_time)
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end = flush_time;
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if (check_active(sk, m)) {
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if (sk->scan_future && start > last_flush_time) {
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// Must generate steps leading up to stepper activity
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force_steps_time = start;
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if (last_flush_time < start - sk->scan_future)
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last_flush_time = start - sk->scan_future;
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while (m->print_time > last_flush_time)
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m = list_prev_entry(m, node);
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continue;
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}
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// Generate steps for this move
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int32_t ret = itersolve_gen_steps_range(sk, m, start, end);
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if (ret)
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return ret;
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sk->last_move_time = last_flush_time = end;
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force_steps_time = end + sk->scan_past;
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} else if (start < force_steps_time) {
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// Must generates steps just past stepper activity
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if (end > force_steps_time)
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end = force_steps_time;
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int32_t ret = itersolve_gen_steps_range(sk, m, start, end);
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if (ret)
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return ret;
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last_flush_time = end;
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}
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last_flush_time = end;
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if (flush_time <= m->print_time + m->move_t)
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if (flush_time + sk->scan_future <= m->print_time + m->move_t)
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return 0;
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m = list_next_entry(m, node);
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}
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@ -212,7 +232,8 @@ itersolve_calc_position_from_coord(struct stepper_kinematics *sk
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m.start_pos.x = x;
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m.start_pos.y = y;
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m.start_pos.z = z;
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return sk->calc_position_cb(sk, &m, 0.);
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m.move_t = 1000.;
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return sk->calc_position_cb(sk, &m, 500.);
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}
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void __visible
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@ -16,7 +16,8 @@ struct stepper_kinematics {
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double step_dist, commanded_pos;
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struct stepcompress *sc;
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double last_flush_time;
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double last_flush_time, last_move_time;
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double scan_past, scan_future;
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struct trapq *tq;
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int active_flags;
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