docs: Add info on delta acceleration limits
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -170,7 +170,7 @@ the actual tower.
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It is then possible to calculate where the head will be along the line
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It is then possible to calculate where the head will be along the line
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of movement after each step is taken on the virtual tower. The key
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of movement after each step is taken on the virtual tower. The key
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formula is Pythagorean's formula:
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formula is Pythagoras's theorem:
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```
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```
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distance_to_tower^2 = arm_length^2 - tower_height^2
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distance_to_tower^2 = arm_length^2 - tower_height^2
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@ -198,6 +198,22 @@ Should the move contain only Z movement (ie, no XY movement at all)
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then the same math is used - just in this case the tower is parallel
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then the same math is used - just in this case the tower is parallel
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to the line of movement (its slope is 1.0).
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to the line of movement (its slope is 1.0).
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### Stepper motor acceleration limits ###
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With delta kinematics it is possible for a move that is accelerating
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in cartesian space to require an acceleration on a particular stepper
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motor greater than the move's acceleration. This can occur when a
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stepper arm is more horizontal than vertical and the line of movement
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is near that stepper's tower.
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Klipper does enforce a maximum ceiling on stepper acceleration that is
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three times the maximum acceleration of a move in cartesian
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space. (Similarly, the maximum velocity of the stepper is limited to
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three times the maximum move velocity.) In order to enforce this
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limit, moves at the extreme edge of the build envelope (where a
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stepper arm may be nearly horizontal) will have a lower maximum
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acceleration and velocity.
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Extruder kinematics
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Extruder kinematics
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-------------------
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-------------------
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